Sunday, October 20, 2019

Media Arts Process

A basic version of the process for creating Media Arts from the Roberts-Breslin text is:


  1. Preproduction
    1. Research
    2. Budgeting
    3. Scripting
  2. Production
    1. Filming
    2. Acquisition of sound/images
    3. Hiring of personnel
  3. Postproduction
    1. Editing
    2. Distribution/Exhibition


I do not think there is much to improve on when the process is simple enough, as it covers most of the bases for a wide variety of projects. A more specific process might be better for a more specific project, such as a video game or film.

I believe the most important step is Preproduction; if one can create a proper budget and finish all research before beginning acquisitions, one can save a great deal of time and money by ensuring they are using the best tools possible within their means for the project they are creating. One can even research distribution methods early so when it comes time for postproduction, they are not struggling to find the best platform for their work.

For my project, I am still in the Preproduction phase; I am gathering resources of information, researching the best tools available, and scripting my scenes. Soon I will be entering the Production phase, where I will begin acquiring sounds and images as well as filming those sections which will feature me as the narrator.

For Postproduction, I intend to create a specific YouTube channel just to host the videos for the project.

Roberts-Breslin, J. (2011) Making Media (3rd ed.). Focal Press: Burlington, MA.

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