Friday, December 13, 2019

Final Reflective Essay

Now that I have completed my media arts project, it is time to reflect. If I could do it over again, I definitely would have planned better - had a more detailed schedule and stuck closer to it. While my personal and professional life were rearranging, with better time management I would have been able to do more and probably complete the larger project I had initially set out to do.

I’ve learned that when the creative process includes a deadline for a final project, it can be a lot less fun than working on a hobby or personal project. I’m not very good with setting deadlines for myself, but I want to work in a field that does, I will have to improve on that. Creative writing is my goal, and while I can write novels on my own time, if I wanted to expand into the video game industry - which I do - I will need to set deadlines and meet them. Being creative on a time crunch is very difficult, but not impossible.

The biggest technical challenge I had was how to create an interactive video in the first place, which I overcame by using a tool that has a GUI for adding links, hotspots, etc. By using the HiHaHo service, I was able to create videos which linked together and contained outside links for further study by the viewer.

For now, I won’t be taking any steps to further my learning in media arts. It’s an amazing field and I greatly enjoy it, but I plan to study creative writing in my post-graduate studies and will be busy working until then.

Looking back on the expected learning outcomes for this course, I believe I have met most of the expectations. I have created an interactive video, which demonstrates advanced level mastery of the media arts project by including sound, imagery, and story in an integrated web-based form. I completed this project in a series of progressive steps, with milestones and deliverables which were shown through graded assignments throughout the course.

Through module discussions, I engaged in analysis of media arts elements such as audience, contexts, tools, and environments. In these discussions, I also demonstrated an understanding of historical, current, and future trends in media arts. By critiquing my peers’ projects, I critically analyzed media arts in various contexts, such as aesthetic, ethical, social, and professional considerations.
Unfortunately, I was unable to successfully collaborate on an interdisciplinary media arts project with peers. While my group and I did our best, we were unable to settle on and create a project in the timeline we were given.

I think my most significant learning experience in this course was how difficult it is to complete a group project, as it happens - it requires a large amount of clear, timely communication. While I initially suggested switching from the school forum to a chat engine, my group chose not to do so. I think I should have pushed a little harder for this, as it would have made communication clearer. Not getting notifications without logging into the website - which isn’t available everywhere - makes it harder to know when my teammates had replied to a post of mine or made an original post of their own.

Overall, I do believe I have learned a lot in this course. Much of it was things I need to work on in regards to organization and time management, but those are important lessons in any field of study. While I do not plan to continue using media arts in my professional and personal life (beyond writing, which is only one aspect), I do have a good basis in the case that changes.

Sunday, December 8, 2019

Production Handbook

A little late, all things considered, but here is my Production Handbook:

As I had no cast/crew and performed all the work in my apartment, I have no contact sheets for any persons or locations.

My anticipated production schedule, which I posted previously:

  • Opening Narration Shooting: 16 November
  • Recording Narration and video for Opening/Celts: 17-23 November
  • Recording Narration and video for The Morrighan, Rhiannon, Lugh, and Taliesan: 24-30 November
  • Editing/Polish: 1-6 December


Budget: $0 by using free stock images and clips from Pexels and Pixabay and not going outside of the free trial period of hihaho

My final script can be found here: https://drive.google.com/open?id=1ChZQ0-9TuKUq5uoIbtMSvCLFcxxkGt3i

And I had no contracts, licenses, or permissions needed.

Final Project

And here it is, my interactive video about a few of the Celtic gods. I hope you enjoy watching! All the video clips came from the free stock websites Pexels and Pixabay.

Wednesday, November 13, 2019

Shooting Script

As a refresher, here is the link to the script I will be using; I myself will be the only actor and performing the narration:

https://aurorathorntonmediaarts.blogspot.com/2019/11/draft-script.html

And here is my slated production schedule:

Opening Narration Shooting: 16 November

Recording Narration and video for Opening/Celts: 17-23 November

Recording Narration and video for The Morrighan, Rhiannon, Lugh, and Taliesan: 24-30 November

Editing/Polish: 1-6 December

Draft Script

I was initially going to have much more, but I have decided to cut my script down significantly. I think I was too ambitious with the number of videos I wanted to create in the timeframe I have for this project, so instead of all the planned sections, I am just going to aim for 4 Celtic deities and if I have more time add more. Here is the script for the opening narration and seven deities I intend to cover in the video I am creating:

https://drive.google.com/file/d/1fVe4WbmOHDsNuFDOP_1nAyFzZg4IOnc2/view?usp=sharing


Here are the references for the information contained within:

Wigington, Patti. (2019, April 17). The Morrighan. Learn Religions. Retrieved from https://www.learnreligions.com/the-morrighan-of-ireland-2561971

Jones, Mary. (2003) Jone’s Celtic Encyclopedia. http://www.maryjones.us/jce/jce_index.html

Castleden, R. (2012) The Element Encylopedia of the Celts. Harper Element: China.

Johnson, H. (n.d.) Morrigan. The Order of Bards, Ovates, & Druids. Retrieved from https://www.druidry.org/library/gods-goddesses/morrigan

Sunday, November 10, 2019

Contracts

As I am working on this project solo at this time, I do not have any cast, crew, or collaborators that need to fill out any photography.

Additionally, as this will not be a commercial product, I do not need to gain permission to film in the Norfolk Botanical Gardens, as specified by this page on their website.

Sunday, October 20, 2019

Media Arts Process

A basic version of the process for creating Media Arts from the Roberts-Breslin text is:


  1. Preproduction
    1. Research
    2. Budgeting
    3. Scripting
  2. Production
    1. Filming
    2. Acquisition of sound/images
    3. Hiring of personnel
  3. Postproduction
    1. Editing
    2. Distribution/Exhibition


I do not think there is much to improve on when the process is simple enough, as it covers most of the bases for a wide variety of projects. A more specific process might be better for a more specific project, such as a video game or film.

I believe the most important step is Preproduction; if one can create a proper budget and finish all research before beginning acquisitions, one can save a great deal of time and money by ensuring they are using the best tools possible within their means for the project they are creating. One can even research distribution methods early so when it comes time for postproduction, they are not struggling to find the best platform for their work.

For my project, I am still in the Preproduction phase; I am gathering resources of information, researching the best tools available, and scripting my scenes. Soon I will be entering the Production phase, where I will begin acquiring sounds and images as well as filming those sections which will feature me as the narrator.

For Postproduction, I intend to create a specific YouTube channel just to host the videos for the project.

Roberts-Breslin, J. (2011) Making Media (3rd ed.). Focal Press: Burlington, MA.